Pages: [1] |
1. A way to prevent people from getting ambushed - in Player Features and Ideas Discussion [original thread]
Hmmm, look at my first post date, and Tomb is just now noticing this feature and calling it cool... I guess I'm just ahead of my time.
- by Cyrus Troy - at 2003.10.02 17:05:00
|
2. Battle Cruisers - in Player Features and Ideas Discussion [original thread]
Ahem... ahh, maybe you guys didn't hear about the Elite Frigates, they should be able to fill the hole between frigates and cruisers. I agree though, the gap between a Moa and a Scorpion for instance, is way to big.
- by Cyrus Troy - at 2003.09.17 22:17:00
|
3. Bounties - in Player Features and Ideas Discussion [original thread]
I can see that point. If pirates had to go through a difficult process of even being able to buy, steal or make themselves a clone, there would still come a point when that trouble is less than the bounty. After a year, some pirate has a bounty of...
- by Cyrus Troy - at 2003.08.26 22:30:00
|
4. Bounties - in Player Features and Ideas Discussion [original thread]
Edited by: Cyrus Troy on 26/08/2003 21:53:53 Edited by: Cyrus Troy on 26/08/2003 19:34:02 If a wanted guy tries to go through normal channels, he should be stopped or captured. Every government in the world would seize a known ôdrug cartel...
- by Cyrus Troy - at 2003.08.26 19:33:00
|
5. Player Owned Property - in Player Features and Ideas Discussion [original thread]
- by Cyrus Troy - at 2003.08.26 19:20:00
|
6. Player Owned Property - in Player Features and Ideas Discussion [original thread]
This game clearly needs player owned property. No one is demanding full space stations now when there's 3, 4 or more years left to play, but just like there are frigates to Titans, there should many classes and types of player owned property. Bobi...
- by Cyrus Troy - at 2003.08.25 22:08:00
|
7. Industrials and mining - in Player Features and Ideas Discussion [original thread]
yah, it would be nice to have a pure mining ship take up the bulk of the mining in eve instead of seeing a bunch of Apoc's with 8 turrets doing the job.
- by Cyrus Troy - at 2003.08.25 21:08:00
|
8. Help with the starmap - in Player Features and Ideas Discussion [original thread]
It would be a helpfull option for traders to be able to put two systems in a "Starting Point" and "Destination" window, and see how many jumps it would take to get from point A to point B.
- by Cyrus Troy - at 2003.07.08 19:48:00
|
9. Factory slots system change - in Player Features and Ideas Discussion [original thread]
No, I don't think anyone should be able to own factory or research lab slots. People should rent the factories services from the NPC owners. The more things they build in a month, the more money the NPC owners get, that's the capitalist system.
- by Cyrus Troy - at 2003.06.25 09:40:00
|
10. Factory slots system change - in Player Features and Ideas Discussion [original thread]
It's obvious that there needs to be a big change in how much people are paying for factory and research slots, how long they get to own the slot, and how few slots are left. On one hand, even if corps had to pay 50K or 100K per month for each fact...
- by Cyrus Troy - at 2003.06.24 20:06:00
|
11. buy-sell board (in game) - in Player Features and Ideas Discussion [original thread]
ahhh, go to http://www.eveauction.com in game if you want.
- by Cyrus Troy - at 2003.06.12 14:45:00
|
12. A way to prevent people from getting ambushed - in Player Features and Ideas Discussion [original thread]
Yah, more I think of it, the better the idea.
- by Cyrus Troy - at 2003.06.12 14:43:00
|
13. A way to prevent people from getting ambushed - in Player Features and Ideas Discussion [original thread]
I think a new feature that should be in the game is the ability to choose to come out of warp 25km or 50km further back than you would normaly. So if you come out of warp around 20km away from your jumpgate, then you'd be comming out of warp with ...
- by Cyrus Troy - at 2003.06.11 16:10:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |